Gaming as culture: essays on reality, identity and experience in fantasy games
(Book)

Book Cover
Published:
Jefferson, N.C. : McFarland & Co., [2006].
Format:
Book
ISBN:
0786424362, 9780786424368
Physical Desc:
viii, 224 pages ; 23 cm
Status:
CCU Circulating Books (off-campus)
GV 1469.6 .G36 2006
Description

"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher.

Copies
Location
Call Number
Status
Last Check-In
CCU Circulating Books (off-campus)
GV 1469.6 .G36 2006
On Shelf
May 2, 2016
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Citations
APA Citation (style guide)

Williams, J. P., Hendricks, S. Q., & Winkler, W. K. (2006). Gaming as culture: essays on reality, identity and experience in fantasy games. Jefferson, N.C., McFarland & Co.

Chicago / Turabian - Author Date Citation (style guide)

Williams, J. Patrick, 1970-, Sean Q. Hendricks and W. Keith. Winkler. 2006. Gaming As Culture: Essays On Reality, Identity and Experience in Fantasy Games. Jefferson, N.C., McFarland & Co.

Chicago / Turabian - Humanities Citation (style guide)

Williams, J. Patrick, 1970-, Sean Q. Hendricks and W. Keith. Winkler, Gaming As Culture: Essays On Reality, Identity and Experience in Fantasy Games. Jefferson, N.C., McFarland & Co, 2006.

MLA Citation (style guide)

Williams, J. Patrick, et al. Gaming As Culture: Essays On Reality, Identity and Experience in Fantasy Games. Jefferson, N.C., McFarland & Co, 2006.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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Language:
English

Notes

Bibliography
Includes bibliographical references and index.
Description
"This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher.
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Grouped Work ID:
78cf96c9-679f-605d-1646-5b3b03a3f3d1
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Record Information

Last Sierra Extract TimeNov 10, 2022 03:11:34 AM
Last File Modification TimeNov 10, 2022 03:12:06 AM
Last Grouped Work Modification TimeNov 10, 2022 03:11:42 AM

MARC Record

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5050 |a Introduction: Fantasy games, gaming cultures, and social life / J. Patrick Williams, Sean Q. Hendricks, and W. Keith Winkler -- The role-playing game and the game of role-playing : the ludic self and everyday life / Dennis D. Waskul -- Incorporative discourse strategies in tabletop fantasy role-playing gaming / Sean Q. Hendricks -- Social events and roles in Magic : a semiotic analysis / Csilla Weninger -- Consumption and authenticity in the collectible strategy games subculture / J. Patrick Williams -- Desktop conquistadors : negotiating American manhood in the digital fantasy role-playing game / Kevin Schut -- Playing with identity : unconscious desire and role-playing games / Michelle Nephew -- The business and the culture of gaming / W. Keith Winkler -- Online gaming and the interactional self : identity interplay in situated practice / Florence Chee, Marcelo Vieta, and Richard Smith -- Invoking the avatar : gaming skills as cultural and out-of-game capital / Heather L. Mello -- Vicarious experience : staying there connected with and through our own and other characters / Tim Marsh.
520 |a "This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society"--Provided by publisher.
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