Philosophy through video games

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How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from Zork, Grand Theft Auto, and Civilization? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percentnbsp;of US households will own a Wii console - about the same percentage that owned a television in 1953.

In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems. Topics covered include: * The Problem of the External World * Dualism and Personal Identity * Artificial and Human Intelligence in the Philosophy of Mind * The Idea of Interactive Art * The Moral Effects of Video Games * Games and God's Goodness Games discussed include: Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles

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Grouped Work ID eb4b68ac-9a3a-6a7b-640d-bea909bed23d
Grouping Title philosophy through video games
Grouping Author cogburn jon
Grouping Category book
Last Grouping Update 2018-10-10 01:06:21AM
Last Indexed 2019-03-26 04:48:06AM

Solr Details

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auth_author2 Silcox, Mark.
author Cogburn, Jon.
author2-role Silcox, Mark.
author_display Cogburn, Jon
available_at_ccu Colorado Christian University
detailed_location_ccu CCU Circulating Books (Lower Level)
display_description The authors investigate the aesthetic appeal of video games, the insights they give us into our understanding of perceptual knowledge, artificial intelligence and the very meaning of life itself, arguing that video games are popular for the very reason of their engagement with longstanding philosophical problems.
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id eb4b68ac-9a3a-6a7b-640d-bea909bed23d
isbn 9780415988575, 9780415988582, 9780415997584
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literary_form Non Fiction
literary_form_full Non Fiction
local_callnumber_ccu GV 1469.3 .C645 2009
owning_library_ccu Colorado Christian University
owning_location_ccu Colorado Christian University
primary_isbn 9780415988582
publishDate 2009
record_details ils:.b28795180|Book|Books||English|Routledge,|2009.|xii, 197 pages : illustrations ; 24 cm.
recordtype grouped_work
Bib IdItem IdGrouped StatusStatusLocally OwnedAvailableHoldableBookableIn Library Use OnlyLibrary OwnedHoldable PTypesBookable PTypesLocal Url
ils:.b28795180 .i72867474 On Shelf On Shelf false true true false false true 80, 76, 77, 78, 79
subject_facet Computerspellen, Filosofie, Video games -- Philosophy, Videojuegos -- Filosofía
title_display Philosophy through video games
title_full Philosophy through video games / Jon Cogburn and Mark Silcox
title_short Philosophy through video games
topic_facet Computerspellen, Filosofie, Filosofía, Philosophy, Video games, Videojuegos