Funology: from usability to enjoyment
(eBook)

Book Cover
Published:
Dordrecht ; Boston : Kluwer Academic Publishers, [2004].
Format:
eBook
ISBN:
9781402029677, 1402029675, 1402029667, 9781402029660, 1402012527, 9781402012525
Content Description:
1 online resource (xix, 293 pages) : illustrations (some color).
Status:
Available Online
Description

This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable. Perhaps in the future there will be a body of knowledge and a set.

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APA Citation (style guide)

Blythe, M. A. (2004). Funology: from usability to enjoyment. Dordrecht ; Boston, Kluwer Academic Publishers.

Chicago / Turabian - Author Date Citation (style guide)

Blythe, Mark A. 2004. Funology: From Usability to Enjoyment. Dordrecht ; Boston, Kluwer Academic Publishers.

Chicago / Turabian - Humanities Citation (style guide)

Blythe, Mark A, Funology: From Usability to Enjoyment. Dordrecht ; Boston, Kluwer Academic Publishers, 2004.

MLA Citation (style guide)

Blythe, Mark A. Funology: From Usability to Enjoyment. Dordrecht ; Boston, Kluwer Academic Publishers, 2004.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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Language:
English

Notes

General Note
Paperback ed.
Bibliography
Includes bibliographical references (pages 283-293).
Description
This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, aesthetics and the experience of use. Traditionally HCI has been concerned with work and task based applications but as digital technologies proliferate in the home fun becomes an important issue. There is an established body of knowledge and a range of techniques and methods for making products and interfaces usable, but far less is known about how to make them enjoyable. Perhaps in the future there will be a body of knowledge and a set.
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Grouped Work ID:
5a08eeb3-a0d1-a347-3de3-96dccb513eaf
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Record Information

Last Sierra Extract TimeMar 06, 2024 02:40:14 AM
Last File Modification TimeMar 06, 2024 02:40:30 AM
Last Grouped Work Modification TimeMar 06, 2024 02:40:21 AM

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5050 |a Preliminaries; Contents; Chapter 1 Let's Make Things Engaging; Chapter 2 The Engineering of Experience; Chapter 4 Making Sense of Experience; Chapter 5 Enjoyment Lessons from Karasek; Chapter 6 Fun on the Phone: The Situated Experience of Recreational Telephone Conferences; Chapter 7 The Enchantments of Technology; Chapter 8 The Semantics of Fun: Differentiating Enjoyable Experiences; Chapter 9 Measuring Emotion: Development and Application of an Instrument to Measure Emotional Responses to Products; Chapter 10 That's Entertainment.
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