The Real and the Virtual
(eBook)

Book Cover
Published:
Boston : BRILL, 2020.
Format:
eBook
ISBN:
184888012X, 9781848880122
Physical Desc:
1 online resource (218 pages)
Status:
Ebsco (CCU)
Description
Description not provided
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Citations
APA Citation (style guide)

Riha, D. (2020). The Real and the Virtual. Boston, BRILL.

Chicago / Turabian - Author Date Citation (style guide)

Riha, Daniel. 2020. The Real and the Virtual. Boston, BRILL.

Chicago / Turabian - Humanities Citation (style guide)

Riha, Daniel, The Real and the Virtual. Boston, BRILL, 2020.

MLA Citation (style guide)

Riha, Daniel. The Real and the Virtual. Boston, BRILL, 2020.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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Language:
English

Notes

General Note
Description based upon print version of record.
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Grouped Work ID:
972f0e43-44ac-4068-7c57-9727017da3c8
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Record Information

Last File Modification TimeApr 05, 2024 09:54:36 PM
Last Grouped Work Modification TimeApr 05, 2024 09:12:39 PM

MARC Record

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5050 |a Intro -- The Real and the Virtual: Critical Issues in Cybercultures -- Table of Contents -- Introduction -- PART I. Theories and Concepts of Cyberspace and Cyberculture -- Redefining the Body in Cyberculture: Art's Contribution to a New Understanding of Embodiment -- Human Bodies in Cyberspace -- PART II. Online Communities, Web 2.0 and Emerging Practices In Social Networking -- Hybrid Communities to Digital Arts Festivals: From Online Discussions to Offline Gatherings -- This Time It's Personal: Social Networks, Viral Politics and Identity Management -- The Second Self Through Second Life
5058 |a PART III: Cybersubcultures -- Sex, Sexuality, and Cyberspace -- The Use of Social Networking Sites And Their Relation to Users' Offline Networks -- Cybergrace Among Eating Disorder Survivors in Singapore -- PART IV: The Future of Interactive Entertainment -- Playing Games as an Art Experience -- Anthropology of Accessibility: The Perceptual Problems of Human-Computer Interactions -- PART V: Social Presence in Virtual Worlds -- Social Nature of Time and Space in Online Games: Designing Fantastic Social Worlds
5058 |a Web Based Authorship in the Context of User Generated Content: An Analysis of a Turkish Web Site: Eksi Sozluk -- PART VI: The Cultures of Online Learning and Educational Use of Videogames -- The 3-D Virtual Library Concept Revisited -- Cyberculture: Learning New Literacies through Machinima -- PART VII: Digital Art and Interactive Storytelling -- 'Print Novels and the Mark of the Digital': Mark Z. Danielewski's Only Revolutions and Media Convergence -- Intermedial Performance: Digital Connectivity -- PART VIII: Cyber-Policy and Cyber-Democracy and their Impact on National and Global Politics
5058 |a Governance and the Global Metaverse -- Politics and Social Software: Recommendations for Inclusive ICTs -- Mediatisation of Terror in Cyberspace: Scrutinizing Al-Qaeda's Media Strategy
650 0|a Cyberspace|x Social aspects.
650 0|a Computers and civilization.
650 0|a Internet|x Social aspects.
650 6|a Cyberespace|x Aspect social.
650 6|a Ordinateurs et civilisation.
650 6|a Internet|x Aspect social.
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650 7|a Cyberspace|x Social aspects|2 fast
650 7|a Internet|x Social aspects|2 fast
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77608|i Print version:|a Riha, Daniel|t The Real and the Virtual: Critical Issues in Cybercultures|d Boston : BRILL,c2020|z 9789004403642
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