Bastard culture!: user participation and the extension of cultural industries
(eBook)
The computer and particularly the Internet have been represented as enabling technologies, turning consumers into users and users into producers. The unfolding online cultural production by users has been framed enthusiastically as participatory culture. But while many studies of user activities and the use of the Internet tend to romanticize emerging media practices, this book steps beyond the usual framework and analyzes user participation in the context of accompanying popular and scholarly discourse, as well as the material aspects of design, and their relation to the practices of design and appropriation.
Schäfer, M. T. (2010). Bastard culture!: user participation and the extension of cultural industries. Amsterdam, Amsterdam University Press.
Chicago / Turabian - Author Date Citation (style guide)Schäfer, Mirko Tobias. 2010. Bastard Culture!: User Participation and the Extension of Cultural Industries. Amsterdam, Amsterdam University Press.
Chicago / Turabian - Humanities Citation (style guide)Schäfer, Mirko Tobias, Bastard Culture!: User Participation and the Extension of Cultural Industries. Amsterdam, Amsterdam University Press, 2010.
MLA Citation (style guide)Schäfer, Mirko Tobias. Bastard Culture!: User Participation and the Extension of Cultural Industries. Amsterdam, Amsterdam University Press, 2010.
Notes
Record Information
Last File Modification Time | Apr 05, 2024 09:28:39 PM |
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Last Grouped Work Modification Time | Apr 19, 2024 06:31:06 PM |
MARC Record
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100 | 1 | |a Schäfer, Mirko Tobias. | |
245 | 1 | 0 | |a Bastard culture! :|b user participation and the extension of cultural industries /|c Mirko Tobias Schäfer. |
260 | |a Amsterdam :|b Amsterdam University Press,|c 2010. | ||
300 | |a 1 online resource (256 pages) | ||
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520 | 8 | |a The computer and particularly the Internet have been represented as enabling technologies, turning consumers into users and users into producers. The unfolding online cultural production by users has been framed enthusiastically as participatory culture. But while many studies of user activities and the use of the Internet tend to romanticize emerging media practices, this book steps beyond the usual framework and analyzes user participation in the context of accompanying popular and scholarly discourse, as well as the material aspects of design, and their relation to the practices of design and appropriation. | |
588 | 0 | |a Print version record. | |
505 | 0 | 0 | |g Machine generated contents note:|g ch. 1|t Promoting Utopia/Selling Technology --|g 1.1.|t Cisco Systems: empowering the Internet generation --|g 1.2.|t Web 2.0: celebrating collaboration --|g ch. 2|t Claiming Participation --|g 2.1.|t New media, new participation? --|g 2.2.|t Domains of user participation --|g 2.3.|t Explicit and implicit participation --|g ch. 3|t Enabling/Repressing Participation --|g 3.1.|t computer --|g 3.2.|t Software --|g 3.3.|t Internet --|g ch. 4|t Bastard Culture --|g 4.1.|t Participation as explicit media practice --|g 4.2.|t Participation as implicit media practice --|g ch. 5|t Extension of Cultural Industries --|g 5.1.|t Confrontation: fighting participation --|g 5.2.|t Implementation: controlling participation --|g 5.3.|t Integration: embracing participation --|g ch. 6|t Participatory Culture. |
650 | 0 | |a Internet|x Social aspects. | |
650 | 0 | |a Computers|x Social aspects. | |
650 | 6 | |a Internet|x Aspect social. | |
650 | 6 | |a Ordinateurs|x Aspect social. | |
650 | 7 | |a COMPUTERS|x Information Technology.|2 bisacsh | |
650 | 7 | |a PERFORMING ARTS|x Film & Video|x General.|2 bisacsh | |
650 | 7 | |a Computers|x Social aspects|2 fast | |
650 | 7 | |a Internet|x Social aspects|2 fast | |
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