A profile of the United States toy industry: serious fun
(eBook)

Book Cover
Published:
New York, New York (222 East 46th Street, New York, NY 10017) : Business Expert Press, 2013.
Format:
eBook
Edition:
First edition.
ISBN:
9781606495117
Physical Desc:
1 online resource (xvi, 145 pages)
Status:
Ebrary (CCU)
Description

The toy industry is one of the most consistently misunderstood sectors of American business. That's no surprise because on many levels it resists easy definition. It's a commodity business. No, it's a fashion business. No, it's a consumer products business. No, it's an entertainment business. The fact is it's all of these businesses, each of which addresses and responds to market forces differently. And often, especially with the larger, publicly traded companies -- all of these businesses share a balance sheet. Toy consumers are equally diverse, ranging from grandparents planning a splurge, to parents hoping to give their kids a leg up in learning to kids parting with their pocket change. They cross every demographic category. As we often say, if you're going to reproduce and buy stuff -- or if you know someone who is -- you're a toy consumer. And, those consumers have more than 160,000 different toys to choose from at any time -- ranging from the hot, TV-promoted items to inexpensive impulse toys. It's also the only industry where the performance of a multi-billion, multinational company can be largely dependent on the whims of an 8- year-old.

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APA Citation (style guide)

Byrne, C. (2013). A profile of the United States toy industry: serious fun. First edition. New York, New York (222 East 46th Street, New York, NY 10017), Business Expert Press.

Chicago / Turabian - Author Date Citation (style guide)

Byrne, Christopher.. 2013. A Profile of the United States Toy Industry: Serious Fun. New York, New York (222 East 46th Street, New York, NY 10017), Business Expert Press.

Chicago / Turabian - Humanities Citation (style guide)

Byrne, Christopher., A Profile of the United States Toy Industry: Serious Fun. New York, New York (222 East 46th Street, New York, NY 10017), Business Expert Press, 2013.

MLA Citation (style guide)

Byrne, Christopher.. A Profile of the United States Toy Industry: Serious Fun. First edition. New York, New York (222 East 46th Street, New York, NY 10017), Business Expert Press, 2013.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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Language:
English

Notes

General Note
Part of: 2013 digital library.
Bibliography
Includes bibliographical references (page [141]) and index.
Restrictions on Access
Access restricted to authorized users and institutions.
Description
The toy industry is one of the most consistently misunderstood sectors of American business. That's no surprise because on many levels it resists easy definition. It's a commodity business. No, it's a fashion business. No, it's a consumer products business. No, it's an entertainment business. The fact is it's all of these businesses, each of which addresses and responds to market forces differently. And often, especially with the larger, publicly traded companies -- all of these businesses share a balance sheet. Toy consumers are equally diverse, ranging from grandparents planning a splurge, to parents hoping to give their kids a leg up in learning to kids parting with their pocket change. They cross every demographic category. As we often say, if you're going to reproduce and buy stuff -- or if you know someone who is -- you're a toy consumer. And, those consumers have more than 160,000 different toys to choose from at any time -- ranging from the hot, TV-promoted items to inexpensive impulse toys. It's also the only industry where the performance of a multi-billion, multinational company can be largely dependent on the whims of an 8- year-old.
Local note
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
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Grouped Work ID:
45fdc62d-21dd-956e-d386-65def8aaf7d6
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Record Information

Last File Modification TimeJan 04, 2024 04:54:37 PM
Last Grouped Work Modification TimeMar 24, 2024 08:49:07 AM

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336 |a text|2 rdacontent
337 |a computer|2 rdamedia
338 |a online resource|2 rdacarrier
4901 |a Industry profiles collection
500 |a Part of: 2013 digital library.
504 |a Includes bibliographical references (page [141]) and index.
5050 |a Acknowledgements -- Introduction -- 1. A brief history of the U.S. toy industry -- 2. The toy industry by size and category -- 3. Product still rules -- 4. Buying and selling -- 5. Creating desire: licensing, advertising & marketing -- 6. The money game: the financial realities of the toy industry -- 7. So you still want to play? -- Epilogue -- Bibliography -- Index.
506 |a Access restricted to authorized users and institutions.
5203 |a The toy industry is one of the most consistently misunderstood sectors of American business. That's no surprise because on many levels it resists easy definition. It's a commodity business. No, it's a fashion business. No, it's a consumer products business. No, it's an entertainment business. The fact is it's all of these businesses, each of which addresses and responds to market forces differently. And often, especially with the larger, publicly traded companies -- all of these businesses share a balance sheet. Toy consumers are equally diverse, ranging from grandparents planning a splurge, to parents hoping to give their kids a leg up in learning to kids parting with their pocket change. They cross every demographic category. As we often say, if you're going to reproduce and buy stuff -- or if you know someone who is -- you're a toy consumer. And, those consumers have more than 160,000 different toys to choose from at any time -- ranging from the hot, TV-promoted items to inexpensive impulse toys. It's also the only industry where the performance of a multi-billion, multinational company can be largely dependent on the whims of an 8- year-old.
588 |a Title from PDF title page (viewed on December 17, 2013).
590 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0|a Toy industry|z United States.
653 |a Mattel
653 |a operations management
653 |a product management
653 |a game development
653 |a game manufacturing
653 |a toy marketing
653 |a toy merchandising
653 |a toy retailing
653 |a toy manufacturing
653 |a toys
653 |a Hasbro
653 |a LeapFrog
653 |a Spin Master
653 |a VTECH
653 |a MEGA
653 |a LEGO
653 |a Toys "R" Us
653 |a Kmart/Sears
653 |a Target
653 |a Wal-Mart
653 |a Amazon
653 |a eBay
653 |a hot toys
653 |a toy design
653 |a toy promotion
653 |a toy consumers
653 |a toy advertising
653 |a Consumer Products Safety Commission
653 |a Toy Industry Association
655 4|a Electronic books.
77608|i Print version:|z 9781606495100
7972 |a ProQuest (Firm)
830 0|a 2013 digital library.
830 0|a Industry profiles collection.
85640|u https://ebookcentral.proquest.com/lib/cochristuniv-ebooks/detail.action?docID=1520755|z Click to View